Hoshi · Experiment E8 / E9
Disposable measurement rig, not product code. Loads a model in a worker, generates moves, and reviews a fixed 9×9 game — before any application UI exists.
Pick a KataGo .bin.gz from Files. It is handed to the worker unread, so the
main thread never expands a ~93 MB model.
Emits top-5 policy, winrate and score lead for all 42 fixture positions, in the same shape as the desktop KataGo reference. Diffed offline — this is the gate that decides whether the port is correct, not merely fast.
Reviews the fixture over and over for a set duration. The measurement is the shape of
the timing over time, not an average — thermal throttling shows up as drift, and a mean
would hide exactly the effect being looked for. Memory is sampled alongside, because a leak
and throttling both slow things down and look alike in an aggregate.
iOS exposes no thermal API and Safari does not implement the Battery API, so
throttling can only be inferred from drift, and battery must be read from iOS Settings after
the run. Leave the phone unplugged, and note the battery percentage before and after.
Measurements as JSON, so E8/E9 results are reproducible rather than subjective.